Playing in sand is a great workout which makes players use their entire body and perform all type of movements, yet more exciting and fun as it does not feel like workout when actually playing.
For AirBadminton Competitions the BWF recommends a Relay Team Event, competing in Men’s Doubles, Women’s Doubles, Mixed Doubles and Triples.
- The court shall be a 16m x 6m rectangle marked out with lines 5cm wide.
- The lines marking out the court shall be ribbons made of resistant material, easily distinguishable and preferably be coloured blue or white.
- All the lines shall form part of the area which they define.
- The top of the net from the surface of the court shall be 1.45 metres at the centre of the court and 1.50 metres over the side lines for doubles/triples.
The size of the team must be at least two men and two women, to a maximum of four men and four women from each team.
Each tie will consist of five matches – one women’s doubles; one men’s doubles, one mixed doubles; two triples.
The first Triples match should consist of two male players and one female player; the second Triples match should consist of two female players and one male player.
The winner of the tie will be the team reaching 100 points first.
- The first match will play one game to 20 points (shift of court when the leading score reaches 10 points). The second match will start at the score of the first match and continue from that score.
- The second match will play until one of the teams reach 40 points (change of ends when the leading score reaches 30 points). The third match will start at the score of the second match and continue from that score.
- The third match will play until one of the teams reach 60 points (change of ends when the leading score reaches 50 points). The fourth match will start at the score of the third match and continue from that score.
- The fourth match will play until one of the teams reach 80 points (change of ends when the leading score reaches 70 points). The fifth and final match will start at the score of the fourth match and continue from that score.
- The fifth match will play until one of the teams reach 100 points and thereby wins the tie (change of ends when the leading score reaches 90 points).
Triples is a new fast-paced and exciting play event where good strategy and communication is key between teammates.
In any game, the right to serve shall pass consecutively, from the initial server who started the game; to any player of the receiving side; to one of the partners of the initial server; to any of the other two players of the receiving side; to the third partner of the initial server; to the third player of the receiving side; to the initial server and so on.
After the service is returned, in a rally, the AirShuttle may be hit by any player of the serving side and either player of the receiving side alternately, until the AirShuttle ceases to be in play.
Players from both sides must not hit two consecutive returns.
The weather must not present any danger of injury to the players. Wind strength should be low enough to enable normal playing conditions.
The umpire should assess wind conditions using an anemometer – which shouldn’t be higher than 12kph to enable play.
Loose fitting, athletic clothing such as tank tops, t-shirts, and shorts is recommended in order to let air circulate and help keep players cool.